Products worth making support people’s functional, emotional, and social needs.
Over more than two decades, I’ve honed my research, strategy, and design skills in the trenches of Experience Research and Development teams. The following represent the activities I’ve spent significant time directing and personally executing.
Problem Space Experience: Research & Strategy
Generative Research
Ethnography, including Contextual Inquiry and other forms of field study
Co-design & Participatory Design
JTBD Interviews, Switch Interviews, and other semi-directed interviewing methods
Diary Studies
Surveys
Design Sprints
Experience & Innovation Strategy
Opportunity Identification & Definition
Experience Vision & Values
Experience Principles
Roadmap Development (features, products, etc.)
Synthesis & Modeling
Experience Mapping & Job Mapping
Personas & Mindset
Ecosystem Mapping
Experience Narratives
Storyboarding
Service Blueprints
Solution Space Experience: Creation & Evaluation
Experience & Service Design
Iterative Design (design>build>test)
Experience & Service Prototyping
User Experience Design, including Information Architecture and Interaction Design
Service Design
Evaluative Research
Concept Testing (resonance, experience & usability)
Heuristic Evaluation
Surveys, including Kano Model and MaxDiff for written and visual concept evaluation.
Competitive/Comparative Assessment
Market Analysis and sizing (high-level)
Commercialization
Lead design follow-through to launch (design, development/engineering, etc.)
Collaborate with business, branding, and marketing
Innovation Strategy Framework
The Strategic Innovation & Experience Framework is a human-centered design approach I developed to uncover and satisfy the needs of companies, their customers, and product users. Built on established methodologies like Jobs to be Done, Goal-directed Design, and Design Thinking, it emphasizes deep understanding of the problem space to guide solution development. This flexible framework, coupled with mixed-method tactics, scales from two-week sprints to six-month projects, effectively guiding strategy and design across various timelines and complexities.